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Im getting an error:

SyntaxError

Identifier 'StorageManager' has already been declared

That's a new one, nobody has reported it. 

Thanks, an update with bug fixes will be ready at the weekend.

This is pretty cool, if lacking a bit in mechanics and overall gameplay.

Yes I agree, the jam version is barebones.

The extended gameplay will be available in a post jam update :)

Thanks for playing!

Nice game! I like the music in the title and the overall sfx. The moment i know trash can hold a special power i litter-ally opened everything. I don't know if this intended but i think moving with left click is very convenient. Thanks for the game.

Thank you kindly.

This proof-of-concept was rushed out for a game jam and an update will be hitting soon for a better all round experience.

I am excited for that! If you have a chance, i'd love for you to try out my game as well, i'd really appreciate any thoughts you have on it!

Of course I would love to!

I am playing lots of jam games today but I will give a priority to folks like yourself who kindly played and rated mine. I'm not sure what time it will be but please don't worry I WILL get to it at some point today with a rating and feedback on your game's jam page.

I'm not sure this is intended, but after giving the medicine "nothing" happens. I assume this is because the game is not finished yet? Anyway, I like the the unique artstyle. 

Correct you did get to the end; the game is not finished. 

However that is a bug, it was supposed to tell you there is more coming soon. It will be fixed in a post jam update. 

Thanks so much for playing!

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I see. That makes sense. Thanks for playing our game too!

You're welcome, great job with game and good luck in the jam!

Really great game tbh. I've never played these kinds of games before so I spent quite a bit of time getting used to the controls and stuff. It's honestly a really cool game tho

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The music and ambient sounds are amazing, and the style is great. Amazing work for adding a save and autosave function! 

One suggestion I have is to consider adding some sort of subtle indicator (like a glow, icon, or prompt) when the player is near an interactive object or the edge of the map. During my first playthrough, I died because I forgot where the brother was located XD

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I love the sound design and the atmosphere. The visuals are very unique! Especially for RPGMaker. The writing was good. A bit melodramatic for me but I definitely see what you're going for. You have a great concept here. I would love to see a full game. <3

Thanks for the kind feedback!